After the exercise of lesson 233. Projectile Movement Component, I got a projectile being fired as expected. I realized that the projectiles weren’t hitting the targets, so I’ve:
- added a (simple) collision sphere to the static mesh of my projectile;
- in the projectile BP, I’ve set Simulate Physics.
For some weird reason, now the projectile just flop out of the barrel and roll to the ground.
I’m using UE4 4.24.3 and I am suspecting that it has something to do with Projectile Movement component.
Anyone else had this problem?