Projectile Trajectory - why our ProjectileBase actor falling?

Hi there!
In this course I not understand just one thing - why our ProjectileBase Actor after spawn and begin move - falling down? I not see any setting for trajectory, all physics inside actor are off, but projectile has fall trajectory.
In simple words - how to prevent falling of the Projectile? I want to make tjis projectile moves only inline trajectory.

Thank you

That’s part of the projectile movement component.

Setting the gravity scale to 0 sounds like it should work.

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