I have a problem, my projectile every time one of the sphere spawns in the world it doesnt “fly” anymore, my UE Versión is 4.15.
I have ProjectileMovementComponent->Activate(), and i already make sure the game gets to that point in the code.
I have already checked all of my BP, the tank has the projectile_BP and i have all this new code from the last video
CollisionMesh = CreateDefaultSubobject<UStaticMeshComponent>(FName("Collision Mesh Component")); SetRootComponent(CollisionMesh); CollisionMesh->SetNotifyRigidBodyCollision(true); CollisionMesh->SetVisibility(false); LaunchBlast = CreateDefaultSubobject<UParticleSystemComponent>(FName("Launch Blast Component")); LaunchBlast->SetupAttachment(RootComponent);
I don´t know if anyone else has the same problem, but please if you know anything tell me, I have been here for hours.