I wonder what would be a good way to make Projectile ignore the collisions with the shooter.
We are using the same projectile, so I’d like to store infortmation about an actor that spawned it, how can I do that?
Then, I’d like the projectile to ignore collisions with that actor.
Could you say what is a good way to do it?
P.s. I don’t mean using tags
You should be able to use this
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