Hello, I have a Problem with my Projectiles in my ToonTanks Project. I am in the Section “Using Dynamic Delegates”, and the Problem is that my Projectils dosn’t get destroyed. They despawn after the Initial LifeSpan
is over but the Function “Destroy();” didnt let them despawn. I have compared the cod from the last thre Sections, but nothing was wrong. Can someone help me?
Have you tried logging just before the call to Destroy?
Yes I do, but it isn’t calling the whole Function anywhere.
This is My ProjectileBase.cpp:
And .h:
![.h2020-09-16 17_03_00-ToonTanks - Microsoft Visual Studio](https://community.gamedev.tv/uploads/db2322/original/3X/2/e/2ea72da177980e2551721b17945b58a70c692e9c.png)
Maybe there is an issue
So 0 logs? I suggest you delete your projectile blueprint and recreate it.
Thanks, that has work.
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