Honestly ,I’m far from confident in my knowledge in unity and C# But Experience is always your best friend when it comes to building things you want. So time to Dig In.
Project “WIZARD” 1-Page GDD
An RPG that focuses Entirely on the Wizard Class.
Genre: RPG , 3rd Person Upper
Target Audience: T for Teen (not a final Decision)
Controls: Keyboard and Mouse, Xbox Controller
Thematic Setting: Medieval Fantasy.
Tech Stack: Unity, Audacity , Blender, Gimp,
Platform(s): None-Steam PC,
Game Moment: A Wizard Summoning Monsters and using a diverse set of spells on Enemies.
While to some it may appear a little generic. My idea is to bring “Spell Studying” into the wizard. Spells Take time(inspirations: Dragon Dogma, The Last Story) to cast and Combat will be the Main focus of the game. Rather than “Equipment” Which would be Minimal my idea is for the wizard to take ideas from the world around them and build them into their spells (inspiration Dark Cloud 2)