Project "Walker"

Genre: RPG, 3rd person fixed camera RPG.
Target Audience: M for Mature
Controls: Mouse/Keyboard, Controller.
Thematic Setting: Post-apocalyptic, post-alien invasion, “middle ages” tech, mixed with “pre-invasion” civilisation items / weapons
Tech Stack: Unity 2017+, Blender, Gimp / Photoshop, Audacity
Platform(s): Steam, Mobile(?)
Game Moment: Explore and loot “pre-war” military outpost for supplies. Includes an “ambush” inspired by the outpost defence scene in Starship Troopers.

For the ambush scene, I’m planning to incorporate mobile defence turrets, placed by the player, using some of the things learnt in the Realm Rush section of CUD2.0, which will add a tower defence element to the game.

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