Project "Thundercloud" GDD

Project “Thundercloud” 1-Page GDD
A game of survival, exploration, and community building

Inspirations: Cultures: Northland, Horizon: Zero Dawn

Genre: Historical Fantasy 1st/3rd(?) person RPG-Strategy
Target Audience: E - T
Controls: Keyboard/mouse/gamepad
Thematic Setting: Temperate rainforest, hills, mountains, beach, small mammal characters, simple weapons and shelters, shamans, spiritual blessings, giant crab, lynx, wolves, bears
Tech Stack: Unity, Blender, Gimp / Photoshop, Audacity
Platform(s): pc/mac/console
Game Moment: Travel along a beach, fight some crabs /*eventually: gather sticks and rocks, meet someone in a bad mood, talk to them and convince them to help you (your mood suffers), or decide to go it alone, fight crabs (if you made a friend, he might teach you a trick)*/

Game Summary: You are a weasel in a harsh world, in order to survive and thrive, you must build your community. Help solve NPC’s problems, make and give them gifts, win their favor. There are various natural dangers in the world, including harsh elements, predators, and inconsistent food supplies, but the game will be at least as much about managing the moods and livelihoods of other characters, participating in ceremonies, crafting, gift-giving, and feats of strength undertaken to elevate your social status. The theme will be that if you help someone, they will help you, and eventually you will have a badass band of trained, equipped, and emotionally stable warriors to help you take down a grizzly bear in the forest, or who will help you make a boat and set out with you for distant and dangerous encounters. If they do not come home, you will have to face their families and hope the community still has faith in you as their leader.

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