That was way harder than I expected.
But there is something. It’ll probably change.
Regarding intentions:
Theme is Unraveling the mysteries, plus on this level it’s more material and quest specific - bring some food and water to the clan and scout the path. But the global theme will present itself through relics and artifacts.
Experience is Mystical, so I’d like to start introducing the world to the player in this level. This will be achieved by design of environment and several lore points. Also quest NPC will serve this purpose, among others.
Design Pillar here is a sense of discovery.
Requirements are similar to the lesson:
- A to B flow with some side things;
- Test combat (melee, range, abilities/spells)
- Test healing
- Start introducing lore
- Test scale and distances
- Test camera and movement