First of all, thanks to CodeMonkey for this course. I’ve been following it for a good couple weeks by now, and have learned more than a thing or two about game design.
Now, my question is: as the project grows beyond a simple prototype, how do you organize it? Do you go in the already presented structure where you have basic folder types (Animation/Scripts/Materials/etc.) with topic subfolders (UI/Level/Units/Interactibles/etc.) inside them, or you rather make big independent folders for UI, Level, Units, Interactibles… each containing their own sets of materials, scripts, prefabs, etc.?