I am on ue 4.15
Give some solution.
Could you provide more information? Do you know what line of code or what code you just added caused it? You are probably getting a nullptr exception. Meaning you haven’t checked a pointer if it’s null before accessing it’s members.
After adding the code of lecture 83.
Which part of that code? This?
if (PhysicsHandle->GrabbedComponent)
{
//move the object that we're holding
PhysicsHandle->SetTargetLocation(LineTraceEnd);
}
Please provide code and error logs. Very hard to know what’s wrong with vague information.