Project crashing

I am on ue 4.15
Give some solution.

Could you provide more information? Do you know what line of code or what code you just added caused it? You are probably getting a nullptr exception. Meaning you haven’t checked a pointer if it’s null before accessing it’s members.

After adding the code of lecture 83.

Which part of that code? This?

if (PhysicsHandle->GrabbedComponent)
{
	//move the object that we're holding
	PhysicsHandle->SetTargetLocation(LineTraceEnd);
}

Please provide code and error logs. Very hard to know what’s wrong with vague information.

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