My Project Crashes every time my projectile hits a pawn.
I tried deleting the intermediate and binaries folders and rebuilding from vscode but that didn’t work.
I also tried recreating the BP_Projectile Blueprint but that didn’t work either.
Any help is appreciated.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
ucrtbase
ucrtbase
ucrtbase
UnrealEditor_Core
UnrealEditor_ToonTanks_6008!DispatchCheckVerify<void,<lambda_637e81ca31fd3650f5ea3d6907598964>,FLogCategoryLogTemp,wchar_t [11],float>() [X:\Epic Games Games XDrive\UE_5.0.3\UE_5.0\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:170]
UnrealEditor_ToonTanks_6008!UHealthComponent::execDamageTaken() [C:\Users\Name\OneDrive\Documents\Unreal Projects\ToonTanks\Intermediate\Build\Win64\UnrealEditor\Inc\ToonTanks\HealthComponent.gen.cpp:31]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_ToonTanks_6008!AProjectile::OnHit() [C:\Users\Name\OneDrive\Documents\Unreal Projects\ToonTanks\Source\ToonTanks\Projectile.cpp:52]
UnrealEditor_ToonTanks_6008!AProjectile::execOnHit() [C:\Users\Name\OneDrive\Documents\Unreal Projects\ToonTanks\Intermediate\Build\Win64\UnrealEditor\Inc\ToonTanks\Projectile.gen.cpp:34]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll