I was following the GameDev.tv teacher’s instructions in the class Unreal 5.0 C++ Developer: Learn C++ and Make Video Games, section: FMath::VInterpConstantTo. Unreal Crash when using the Live compile button. And when trying to reopen the project I get the following error
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001c8
UnrealEditor_CriptRaider!ResolveObjectHandleNoRead() [C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:439]
UnrealEditor_CriptRaider!UMover::UMover() [C:\Users\User\Documents\Unreal Projects\CriptRaider\Source\CriptRaider\Mover.cpp:15]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
I tried to remove the c++ files from the source folder to see if could get the project to open but it does not
Is It a way to restart the project before I created the c++ file mentioned in this section?
Before the UnrealEditor_CriptRaider!UMover::UMover() [C:\Users\User\Documents\Unreal Projects\CriptRaider\Source\CriptRaider\Mover.cpp:15] was created?