I’ve got a public build if anyone would like to try it out and/or give feedback
(copy pasta from /r/gamedev Feedback Friday…)
I have to admit this build has some pretty rough edges (UI and AI especially), but I’d like some feedback on the core gameplay.
TODO FIXME is a couch coop game of software development. You are a cog in the machine. Spend each day trying to get projects finished while also attending to meetings and other necessary(?) busywork.
// TODO:
insert download link here ~250mb download
Notes:
Please use an Xbox controller, keyboard isn’t fully supported anymore
Mechanics:
Play the coding minigame at your desk (press X) to push forward and progress on the next project feature. Of course… you might have a meeting scheduled. If you attend the meeting, you’ll get a healthy bonus to your coding productivity (in exchange for 15 minutes of your day!), but if you skip it you’ll get dinged and out of sync with your team (-10% efficiency )
I plan to have more minigames and events, but since only have meetings and the coding minigame are implemented this build is limited to 1 hour of the workday.
Things I’m brutally aware of (but wouldn’t mind tips):
- Keyboard users can’t play the coding minigame, this build is best experienced with an Xbox controller (and strangely doesn’t map right when streaming via Steam).
- It could use a lot more animations, especially for NPCs at meetings and idling at their desk.
- More sound! I haven’t yet found a good track for the background, but feel free to find some muzak on Youtube while you play.
- Co-op hasn’t been tested in a while, I bet it has UI oddities.
- Needs a tutorial level