I was test playing project boost and observed that if you die, you always restart the first level. Is this how its supposed to be?
Hi,
Yes this is normal behaviour for the project as it restarts level 1 when you die as thats how its set up in the unity 3D course
To change this you would need to store the level you are on and load the current level when you die.
Just to clarify its not an error its the way the game was created
Hope this helps
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Okay, great! I also made project boost in the 3D lecture and there you just restart the current level, so I was wondering if this was a problem with the update or just a difference in how the game was set up:). Thank you!
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