Project boost hide rocket body on explosion

For completeness, when the ship explodes, the body mesh visibility is switched off by adding

@onready var body = $Body

and

func crash_sequence() → void:
explosion_particles.emitting = true
.
.
body.visible = false

Good idea. I have changed the code to hide the rocket when exploding, plus stopped the particle emissions as well. It seems more complete now. :slight_smile:

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