Gamelink; >> Project Boost Challenge <<
A / E to steer
SPACE to thrust
Thanks to GameDev.tv for the great course so far. And especially to Rick for all the good and fun lessons.
I’ve joined the challenge and made two levels! The WebGL build looks very different from the ‘normal’ export on my PC, that was a little disappointing.
I’ve also spend some time in Blender and Krita to make the backrounds, to model the ship and paint the textures. The ambience/sfx are made in FL.
What i learned and did through this lecture;
- Detect collision so that ‘things can happen’
- Implement a dev-console and program ‘cheat codes’ into the game
- Insert life into a scene with music, sfx and particle effects
- Change scenes so that the player can progress through something
What i didnt manage to do;
- Actual gameplay or something engaging to do
- To tell any kind of story or something that a player would be interested to spend more time with
- Organizing my project in a smart way, as it got very messy in the end
Im looking forward to the next lecture! And hope you all can enjoy my little spacegame.
Best Regards
Mishu