Hi.
My rocket was way too ‘dodgy’ using Unity primitives, so I decided to model something in Blender (2.8)… one. Week. Later… (very sidetracked), I came up with this very basic (and cheat textured without UV unwrapping), model. However, when I export the FBX from Blender and import to Unity, all I see is the diffuse white version - no textures. Can someone please advise how to get the complete model, textures and all, into Unity, (or point me to a tute)?