Hi,
I was wondering what is the best practice in using the progression scriptable object for the character selection in the main menu.
So let’s say in the main menu I can chose from the 3 basic classes: Warrior, Archer, Mage, and based on what I select I want the scriptable object to change the class accordingly.
What I have done is using a Singleton Pattern, which works fine, however I wanted to know if is there a better way to do it. I also thought about using PlayerPrefs or LoadSceneAsync, however it doesn’t seem making a big difference.
Many thanks.