Progress So Far

Here’s my progress so far, still needs a fair bit of tweaking but I’m happy so far.

I’ve implemented mechanics that allow the player to take 3 hits before exploding/restarting level, which is reflected in the health bar (credit to a post by @FunkCrusader pointing to using UI Slider). Taking damage initiates a 1 second temporary invulnerability shield. Enemies explode on impact with the player without awarding points.

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Wow great job! The paper airplane approach is a cool concept. You did awesome with the design and a good job making the movement look proper for a paper airplane.

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I absolutely LOVE the level. Really beautiful feel.

Even the camera movement feels like swooping on a paper plane.

Kudos!

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