Progress so far

Just thought I’d share where I’m at. I’ve gone off on a few tangents along the way, here are the things I added that I’m actually pretty happy with:
added hitpoints (no more insta-death)
rocket has 3 hit points
basic collisions cause 1 damage
mines cause 3 damage
current hitpoints are represented by the little green lights on the hull.
extended the oscillate script to include position rotation and scale
smashers use postion
spikes on the mines use scale to pulse.

2 Likes

Woah this is looking so good! :smiley:

It looks amazing! Keep it up!

Privacy & Terms