Progress for the Sculpting section in the Blender course

I am still working on my character. But, I just wanted to share my progress. Any feedback will be greatly appreciated.

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I like how “worn” and “dirty” that character looks. But it feels a bit to “globally applied” to me. I think having a character with a “generally rough” skin and a few, maybe just one or two, larger wounds / abnormalities might look more realistic. Something like “this orc / ogre fought countless battles and had a rough life in general, but that one scar on the face / deep wound to the belly received from an epic battle distinguishes this one from any other". That would give this one orc / ogre real character IMHO.

But maybe I’m writing too much about what “I” want to see in that model. :slight_smile: Great job in general! :+1:

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Ok thank you for the feedback. Yes, I might of overly textured my character a bit. I will try to experiment with different brushes to see if I can make the character more realistic.

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