ProcessMode = Inherit Doesn't seem to work the way the lecture says

In this lecture we changed the ProcessMode from inherit to always for the Dash Cooldown timer. It doesn’t seem to make any difference. Stopping the Process and Physics process of the parent node doesn’t seem to stop the timer. Even if it did–if I manually stop the process, input, and physics process functions of the timer node, the timer itself seems to keep functioning.

Looking at the documentation, the ProcessMode seems to only be concerned with whether or not the Scene Tree’s status is paused or not. It doesn’t seem to care about the Process/Physics process functions of individual nodes.

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