OK Genuinely curious, what’s the benefit of this system over the fixed entity? All I really wanted was a way to spawn characters outside of the player’s radius, for example cops or people when you enter a new town or something (something to keep the game computationally light), nothing more…
Well well well, if I didn’t go through this with Inverse Kinematics and Quaternions in my own version of the game recently…
I’m reading through trying to understand what’s going on here, but all I see is advanced words that my (somewhat) inexperienced brain is struggling to understand
I still don’t know how will this correlate to the police chasing system that I want to create, but I’m trying anyway
Here’s what I want to integrate. It’ll be similar to the one in Grand Theft Auto. In other words:
- Get them to instantiate from a distance, preferably if they’re out of sight around a corner if there’s corners. This will add a bit more realism to the pursuit, because he won’t spawn out of thin air in your face
- (Preferable, but not necessary): potentially give them a random combat level, and random weapons and/or random armour
- Their goal would be to come at you and try to kill you when you’re close
I don’t really care much about part 2 tbh (if it comes down to it, I’ll assign them their weapons and create multiple versions of them), although it would be nice, but it’s not mandatory. Part 3 is already done (if it wasn’t done by now, then something is concerning)
I think all I need to achieve now is just part 1, but I’m still confused why I’m here…
I’m trying so hard to correlate to how this would relate to what I’m trying to do, but so far I see only little benefit
I’m not saying it’s bad, but please guide me and tell me why am I doing this? Because I, for one, am confused
I’ll leave what I created for the dynamic saving system for 24 hours from now, and if I still get no response I might delete it and try something else (because I don’t know why am I even doing this… )
And someone please respond and break my “You can’t answer yourself for more than 3 times” curse
Edit: I don’t think I read long enough, because clearly @Cat_Hill had some long term ideas in here. Maybe they just don’t allign with my needs, as I want to hand-craft my own game world instead (I just need a wanted level system. I think my only needs when it comes to dynamic respawning is having enemies pop up when you enter a region (Pirates, for example, when you enter dangerous waters (this will probably be in my final product), or cops when you commit a bad crime))