Procedural Textures

There’s now a splash of color, and even though there is quite a bit of detail in the checker squares I think the way I’ve set up the scene does well to let that remain out of focus.

I also swapped out the wood texture for the frame and tried to generate one procedurally. Didn’t turn out too badly, not too great though, but again the dark lighting hides the flaws in it I think.

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