Procedural Textures: Low Poly Modular Dungeon

Been messing around with textures and the node editor and came up with these results:


With Key, Shade, and Fire lights active


With Shade and Fire lights active


With Key and Shade lights active

Overall I’m pretty happy with the results, but there’s always room for improvement.

11 Likes

Looks amazing! Is that some toon shading?

1 Like

It’s an attempt.

For the non metallic surfaces I hooked up a Defuse Shader to a Shader to RGB converter, then hooked the converter to a Color Ramp set to Constant, then the Color Ramp to the Principled BSDF color socket.

For the metallic surfaces I did the same thing but used a Gloss Shader instead of a defuse.

I saw other people doing it online thought it was cool and implemented into my work.

2 Likes

Nice work. They look great. I really dig your shaders.

1 Like

Thank you for the explanation of the material! It’s just what I needed.

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