At 7:40, Rick Casually clicks on the cube gizmo and scales the face loop evenly.
The problem is I can’t recreate this effect.
Instead, scaling like this just deforms the face ring into one direction.
In the attached picture, I end up with A shorther than B.
I made a workaround, (before using the initial Extrude Faces) used alt+click and manually setup the extrude length.
Still wondering what is different in my setup? Anyone knows what’s going on?