Problems with Converting actor to Blueprint

I’m not sure where I’m going wrong here.
I play the game, eject and view my Default Pawn.
I then go to blueprints which only says “convert selection to Blueprint class” instead of “convert selected actor to Blueprint”

I put my defaulPawn_BP in the Blueprints folder under Content.
Transform it in the BP viewport window. Save and go back to my Building Escape viewport.
In the lesson, the default stays as a sphere but in mine, it now takes the shape that was edited in the BP.

Where am I going wrong here?



It’s just a change in behaviour. The one in your scene is now the blueprint that was just created. Previously it didn’t so Mike still has the DefaultPawn class that came with the engine in his scene and not the blueprint.

Thank you Dan!