I’m not sure where I’m going wrong here.
I play the game, eject and view my Default Pawn.
I then go to blueprints which only says “convert selection to Blueprint class” instead of “convert selected actor to Blueprint”
I put my defaulPawn_BP in the Blueprints folder under Content.
Transform it in the BP viewport window. Save and go back to my Building Escape viewport.
In the lesson, the default stays as a sphere but in mine, it now takes the shape that was edited in the BP.
Where am I going wrong here?
Cheers,
Adam