My PC always gets stuck at Validating Executable for Windows when i click launch from within the editor. Its done the same thing in previous projects; no clue as to why. After I hit cancle then try it again, it returns an unknown error. When I make the UE4Editor.exe set to run as administrator, then when i try the launch from editor again, it actully returns a pop up error that i am trying to run a 16 bit program on 64 bit windows, afterwards logging: “PackagingResults:Error: Error Launch failed! Unknown Error”, in the output log.
I did some research on this and found little information. Some guy’s problem was the substance plugin, which despite being disabled, I uninstalled with no difference to the problems. I tried deleting my binaries and trying from scratch with the same results. My next option is to uninstall every version of unreal engine including epic games launcher and having a fresh engine install from scratch. But that is probably a long shot anyway. i dismissed this problem in the past since I dont have a game ready for shipment anyway, but its come about again and still bothers me in the back of my head… Any possible suspicions as to whats going wrong?
Also something strange is that when i right click on my project file in windows explorer and hit launch it works this way; how does this method of launch differ from building and launching the .exe in the editor?