Problems in movement of enemy after enabling in object pool

Hi @Rustic_Dude,

I assume this is for the Realm Rush project in our Unity 3D course, isn’t it?

Have you already tried to add Debug.Logs to your code to see what is going on during runtime? And what is the onEnable method? Your own one or did you want to use Unity’s OnEnable method? If you want to use Unity’s methods, pay close attention on the correct spelling because C# is case-sensitive.


See also: