Problems I found using Cylinders

When I entered play mode in unity, my rocket would be floating off the launch pad before I started.
I soon realised that with cylinders it gives a rounded collider like a sphere collider on the Y axis.
So you have to reduce the collider radius so its within the object it self and not protruding.
box collider lines cylinder collider radius
This is how a made it work so it sits on the launch pad flat.
Hope this might be some use to someone.

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