hey
i have a problem with a table tennis vr game i m developing right now…
when i move the racket fast it goes right through the ball…
some1 suggested using a raycast 2 detect collision…
so can i somehow implement this code into my game 2 detect collision and make the colliders interact with each other?
and if yes,how exactly can i do this?
searching for days and days and days but cant find the answer/solution anywhere…
another solution might b the Plane.DistanceToPoint but since i m new 2 game dev and coding - just started in june - i would appreciate some help/tips on how exactly 2 do it…