Problems detecting collisions

hey :slight_smile:

i have a problem with a table tennis vr game i m developing right now…
when i move the racket fast it goes right through the ball…

some1 suggested using a raycast 2 detect collision…

so can i somehow implement this code into my game 2 detect collision and make the colliders interact with each other?

and if yes,how exactly can i do this?

searching for days and days and days but cant find the answer/solution anywhere…

another solution might b the Plane.DistanceToPoint but since i m new 2 game dev and coding - just started in june - i would appreciate some help/tips on how exactly 2 do it…

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