I’ve run into a problem with my canvas scaling during the 48. Export and Import Package part. I’ve set my canvas to 1440x1080, but when I drag in the Blue Rocket Background sprite it appears tiny. I’ve compared the canvas settings against what appears in the tutorial, they seem to be identical, with the exception of the scale for the Rect Transform of the canvas which is about 0.3 (I can’t seem to change this though).
I can stretch the background to make it fit, but that doesn’t seem right. It is 1440 wide, 100 pixels per unit, and my canvas is 1440 wide 100 pixels per unit. In the course, the sprite appears the right size when it drops in, so something must be wrong with my setup.
Unity 2019.3.5f1