Problem with spooky corridor final render

The door in my final render looks strange, it has some strange artifacts. In shading layout workspace with final render preview it looks ok. Has anyone had the same problem and knows what to do with it ?


Check you do not have two doors there. One may be hidden from the viewport render only.
Alternatively some double geometry on the single door.

The problem was doubled geometry indeed. Thank you. In blender it is so easy to accidentaly do extrude/bevel with zero width resulting in doubled vertices.

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