Problem with set view target with blend

I followed what Sam did, but setting the view target with blend on the possessed event doesn’t work for me (I see from inside the character). Here are some captures:

I have the same problem, Blueprints are correctly set up but it seem the camera is located at the middle point of the BP_Character.

Hmm interesting, when I followed the lecture I never connected anything to the Unpossessed event

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