Problem with scaling



The issue I’m having is my game is meant to be played on a mobile device because of how I set scene the up and how I anchored the UI elements. But I still want to share it, although when I upload my WebGL build on sharemygame, due to the scaling of the UI elements, texts and buttons are covering up most of the screen. Is there anyway I can have a fixed aspect ratio even on WebGL so the experience isn’t bad?


I am sorry for posting on the wrong section… I was on the sharemygame page but my previous draft was on this one… :sweat_smile: