Hello,
After I have implemented a mesh collider and put it to unity, it moves a little bit and then it just falls down. I’m following at the same time unity course and I’m at the bowlmaster part obiviously. The models that I got with the course works fine but mine does not. Is there anything I should check up on. Yes, I did made base flat for pin.
Couple of things to look at,
- Where is your Origin Point for the Pin? for the Collider? For proper simulation the origin point should be about a third of the way up the pin and centered.
- Is the model Symetricle/ballanced? An odd bulge could be throwing of the pin’s balance.
Hello,
My origin is currently at the bottom so I can place it easily in Y axis to 0. Also I have tried to widen that bottom to make it stand better but still it moves infinitely until it falls down. Hmm…