Problem with Mesh Collider

Hello,

After I have implemented a mesh collider and put it to unity, it moves a little bit and then it just falls down. I’m following at the same time unity course and I’m at the bowlmaster part obiviously. The models that I got with the course works fine but mine does not. Is there anything I should check up on. Yes, I did made base flat for pin.

Couple of things to look at,

  1. Where is your Origin Point for the Pin? for the Collider? For proper simulation the origin point should be about a third of the way up the pin and centered.
  2. Is the model Symetricle/ballanced? An odd bulge could be throwing of the pin’s balance.

Hello,

My origin is currently at the bottom so I can place it easily in Y axis to 0. Also I have tried to widen that bottom to make it stand better but still it moves infinitely until it falls down. Hmm…

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