So I tried my best to follow and I’ve been trying to get it as close as possible to Mike’s but I seem to have done something wrong. Materials aren’t my strong suite.
Any ideas as to where I should look for a solution to this? If I pull out the iris that rough texture disappears but the iris will then be popping out of the head.
What is that upper texture node which contains non-color data? You are connecting color output (R,G,B) to a factor (single value). This can work but I don’t know what your textures are. Lower is probably the iris diffuse texture of some kind?
The top texture is the mask which is just a white background and a black dot covering the area where the iris is on the eyeball. It is actually on the right of the picture attached to this thread. However, I did end up fixing the problem by rearranging the mesh size as can be seen:
When I get a proper chance I’ll fix up the eyes properly by resizing the iris and making the mask dot smaller as the iris pattern keeps repeating all over the iris area.