I’ve been following along, and keeping pretty much to the project. I’m not sure why the collisions between the projectiles are triggering the DestroySelfOnContact.OnTriggerEnter2D(). The effect is that the projectiles spawn and destroy themselves instantly.
The project settings has projectile to projectile unchecked:
I have it debugging to check what’s triggering:
OK, I am wrong. Haven’t done this part of the course in a while. The collider is on both. Make sure that both the client projectile and server projectile is on the Projectile layer
Thank you. I missed that these settings were in the 2D physics section in the video somehow. He had switched to the tab in 2D Physics. I didn’t see that the grid for 2D Physics is actually on another tab when I was double checking. Thank you.