Problem with blender navigation system

Hi, i have two problems that have been troubling me for a while now. First problem is when i try to lock my camera to viewport so i can adjust my scene for final render, very often parts of my object or my scene disapear when i try to rotate the camera view and i dont know how to fix that.

Second problem is that sometimes when i move around the viewport a lot, my movements start acting weird, my scene starts rotating around my mouse cursor (i think) instead of rotating the whole scene around and its really hard to work that way because it happens in the middle of the lection without me touching anything i shouldnt. Also, when that happens, just moving around the scene side to side with Shift is much slower and strange and my zoom is also distorted, for example when i use the wheel of my mouse its much slower than usual and doesnt go past the certain point. It happened to me just now, and i realised that its happening when im in layout workspace, and when i move to shading workspace its acting normal as it should.

Also, i dont think i can upload the video here, i have tried. I hope somebody got enough information to help me, it would mean a lot.

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Yes, you can’t. Use Vimeo or YouTube to post there and place a link here.


Are you working on an Apple machine, two-button mouse, or 3 button mouse emulation?

Be aware that in 4.0 hotkeys and probably other things have changed. Maybe go some Blender versions back. You can install multiple versions of Blender!!

Also, I do not know on what you are working on. Blender gets unstable when memory is low, resulting in diskswap. Or even crashes.

Also Working with EEVEE, EEVEE doesn’t render object out side the camera view. That make EEVEE faster (what you don’t see, isn’t rendered)

Check graphics card drivers!!! AMD hardware can be troublesome (in the past).

I hope this will help you a bit!

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Im working on a PC, with 3 button mouse. Also, the pc is brand new and feirly good, so i dont think it should be a problem with that. I will definitely look into options you have mentioned and i will be aware of those. Thanks a lot

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If it’s what I think it is (camera clipping), I encountered this when trying to render the lighthouse scene in Grant’s beginner course. Try this: select the camera, go to the Data tab in the inspector, then change Lens–>End to a larger value. The default clipping value here is generally way too small for a large, distant scene like that one.

Not totally sure about your second problem, but it might be that you have to refocus the view. Select an object, then press the period key on the numpad. It’s normal to have to do this periodically in Blender, so if that solves the problem, just know you aren’t doing anything wrong to cause it =)

Hopefully it turns out to be these simple things, but definitely keep in mind what FedPete has said as well, especially the part about AMD.

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  1. since you have a newer system you may want to turn on auto depth. F4 or edit->Preferences. For 4.0+ you can use ctrl+comma to get to preferences. Then click navigation context on the left. Under Orbit & Pan panel you will see Auto and then 2 options. Check Depth. Just so you know what the difference is. When you zoom you have a limited amount of zoom. as you get closer to the limit it will slow down and eventually stop zooming. The normal way to fix this is to reset the zoom and move the viewport camera. This is done by selecting an object and framing selected.(Numpad period or Veiw->Frame Selected or tilde key->Frame Selected) With auto depth the zooming level is based off the object that the mouse cursor is over. So if it isn’t over an object then zoom works the same. If it’s over an objects surface the viewport camera will shift and allow more zooming. It will also Help Panning since the viewport and shift it’s depth automatically. Side note:Home key is hotkey for frame all which is also in the view menu. Frame all resets zoom and positions and centers viewport on all visible objects.
  2. As @CoreyKnecht mentioned you may also be experiencing clipping. BH67 explained how to change the camera’s clipping, but there is clipping settings for the viewport as well. N-Panel->View tab->View panel. Technically the n-panel is called the sidebar. I call it n-panel because N is the hotkey. You can also open it by clicking view->check sidebar.
  3. Yes switching to another workspace won’t have that problem unless you have zoomed in to close on that workspace as well.
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In addition to BH67, to check the clipping option (clip start and end) (an option I forgot to tell).

This one shown for the viewport, but the camera itself has also clipping parameters.

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