Problem with AISense_Hearing in AIPerception

  • Everything with AISence_Sight in AIPerception worked fine in my case, but when I make noise to triggered AISence_Hearing the AI still chase me even when I went out of range of AISence_Sight because AISence_Hearing still there (Max Age = 0) so NPC_AI_BP continue update Enemy key (to get player location) then chase us. I think the AI must go to the location that we make the noise and clear Enemy blackboard key if play go out of range of AISence_Sight so we need some addition nodes to sort that out.
  • Maybe in the next lecture Sam or Ben will mention it.

Sorry about my bad english!

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