- Everything with AISence_Sight in AIPerception worked fine in my case, but when I make noise to triggered AISence_Hearing the AI still chase me even when I went out of range of AISence_Sight because AISence_Hearing still there (Max Age = 0) so NPC_AI_BP continue update Enemy key (to get player location) then chase us. I think the AI must go to the location that we make the noise and clear Enemy blackboard key if play go out of range of AISence_Sight so we need some addition nodes to sort that out.
- Maybe in the next lecture Sam or Ben will mention it.
Sorry about my bad english!