I am making an stealth game where I am using PawnSence component for AI. I made two funtions one for seeing and one for hearing. Seeing functionality works fine but hearing function doesn`t executes.
AI guard functions binded to Seeing and listening.
Character has a PawnNoiseEmmiterComponent
And in blueprints, character is making noise (double checked that via print statement for noise emitter)
Blue circle does get drawn but red doesnt, even debug statemet doesnt prints. Unable to figureout why?