Problem: Spike Sprites in the Tile Palette aren't positioned correctly

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So as you can see from the image, my spikes are not on the sides of the tiles in the tile palette. I don’t know how to fix this and position the spikes properly because the pivot function in the sprite editor still doesn’t position my sprites where I want them. For example, when I pivot my floor spikes to bottom centre they instead move a tiny bit upwards. I honestly have no clue why this is happening and any help would be appreciated.

nvm I solved it. All I had to do was change the transform by 0.5 in the tile palette. I feel so stupid now.

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