Changing size of a push platform in the level and the collision detection isn’t scaling with it?
Probably a newbie mistake here, but I’ve created a video as it was easier than writing the problem.
Changing size of a push platform in the level and the collision detection isn’t scaling with it?
Probably a newbie mistake here, but I’ve created a video as it was easier than writing the problem.
The collision on the cube is rotated for some reason
Open the mesh up in the editor and reset the rotation of the box collision.
Nice one, makes total sense and works fine now.
Thanks
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