I have tested putting colliders on the Main Camera, the CinemachineVirtualCamera as well as colliders and rigidbodies on the walls. I still cannot prevent the camera from passing through a wall.
I have not worked much with Cinemachine, so not sure if I might be missing something.
I have completed the course, and learned a ton of information. Thanks. I’m going through now and adding/updating the assets to match the type of game I’m shooting (no pun intended) for.