Prevent repetition in textures: Texture Bombing

Hey guys.

If anyone is having a hard time fixing ugly repetitions in textures as I had, this might help. I found a function called Texture Bombing which can be used in the landscape material blueprint, it randomizes the texture and looks way better. For example, here is a rocky texture (Basalt) without texture bombing:

And now the same texture with texture bombing:

Here is mine to give you guys an idea (I only set it on the rock layer for now):

You might want to play around with the parameters in order to get better results. Good luck!

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Thanks for this. I added this to my texture blend and it looks a lot better now. I also wanted the reflectiveness of the textures to be less, since i found them to bounce too much light for rocks and grass. To do this you simply add a ScalarParameter with a value(i set mine to 1.5) and you connect it to the roughness in the Landscape
Capture

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