Pressing buttons does not show the proper states

So I made this code for my Text 101 game, but there are several things that aren’t working:

-Easer Egg: Pressing U in state.stare does not direct you to state.rainbow_unicorn.
-Cabinet: Pressing C in the beginning redirects you to the sink.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class TextController : MonoBehaviour {

public Text text;

private enum States {rainbow_unicorn,cabinet,files,hospital,mirror,sink,stare,cabinet_1a,files_1a,hospital_1a,mirror_1a,sink_1a,stare_1a,cabinet_1b,files_1b,hospital_1b,mirror_1b,sink_1b,stare_1b,cabinet_2,files_2,door,converse};
private States myState;

// Use this for initialization
void Start () {
	myState = States.hospital;
}

// Update is called once per frame
void Update () {
	
	print (myState);
	if(myState == States.hospital){
		state_hospital();
	}else if(myState == States.cabinet){
		state_sink();
	}else if(myState == States.files){
		state_files();
	}else if(myState == States.mirror){
		state_mirror();
	}else if(myState == States.sink){
		state_sink();
	}else if(myState == States.stare){
		state_stare();
	}
	
}

void state_hospital (){
	text.text = "You wake up in a worn-down hospital room with " +
		"cabinets and medical materials. The walls are concrete coal gray, "+
		"and a door that locks from the outside, almost like a prison cell.\n\n"+
		"Press the respective letter to take action: (C)Cabinet (E)Stare (F)Files (M)Mirror (S)Sink";
	
	if(Input.GetKeyDown(KeyCode.C)){
		myState = States.cabinet;
	}else if(Input.GetKeyDown(KeyCode.F)){
		myState = States.files;
	}else if(Input.GetKeyDown(KeyCode.S)){
		myState = States.sink;
	}else if(Input.GetKeyDown(KeyCode.E)){
		myState = States.stare;
	}else if(Input.GetKeyDown(KeyCode.M)){
		myState = States.mirror;	
	}
	
}

void state_cabinet (){
	text.text = "You rummage through the cabinets, and find a couple of disorganized papers, some empty vial tubes, and a knife.\n\n"+
		"Press the respective letter to take action: (H)Bed (C)Take the knife";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}else if(Input.GetKeyDown(KeyCode.C)){
		myState = States.cabinet_1a;
	}
}

void state_files (){
	text.text = "You inspect the files in the divider. One "+
		"particular file catches your attention. It has your "+
		"name on it!"+
		"\n\n"+
		"Press the respective letter to take action: (H)Bed (F)Inspect the files";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}else if(Input.GetKeyDown(KeyCode.F)){
		myState = States.files_1b;
	}
}

void state_mirror (){
	text.text = "You take a short glance at your reflection.\n"+
		"You're an Asian American, with white, spiky thick hair that curls and points outward,"+
		""+
		"\n\n"+
		"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}
	
}

void state_sink (){
	text.text = "You walk over to the cabinet sink which still seems "+
		"surprisingly clean, you turn the nozzle on the sink counterclockwise "+
		"and it dispenses a soft stream of cold but assuring water. "+
		"You wash your water with rejuvinating water, and clean it off with a "+
		"nearby towel.\n\n"+
		"Press the respective letter to take action: (H)Bed (M)Mirror";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}else if(Input.GetKeyDown(KeyCode.M)){
		myState = States.mirror;
	}

}

void state_stare (){
	text.text = "You... decide to stare blankly at a concrete and grainy wall."+
		"What else interesting is there to really observe? What else were you"+
		"expecting a rainbow unicorn?"+
		"\n\n"+
		"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}else if(Input.GetKeyDown(KeyCode.U)){
		myState = States.rainbow_unicorn;
	}
	
}

/// VISUAL DIVIDER
/// From state_cabinet to state_cabinet_1a.
/// VISUAL DIVIDER
void state_cabinet_1a (){
	text.text = "You take the knife, and put it in your pocket.\n\n"+
		"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1a;
	}

}

void state_hospital_1a (){
	text.text = "There are cabinets and medical materials. The walls are concrete coal gray, "+
			"and a door that locks from the outside, almost like a prison cell."+
			"\n\n"+
			"Press the respective letter to take action: (E)Stare (F)Files (S)Sink";
	
	if(Input.GetKeyDown(KeyCode.F)){
		myState = States.files_1a;
	}else if(Input.GetKeyDown(KeyCode.S)){
		myState = States.sink_1a;
	}else if(Input.GetKeyDown(KeyCode.E)){
		myState = States.stare_1a;
	}
	
}

void state_files_1a (){
	text.text = "You inspect the files in the divider. One"+
		"particular file catches your attention. It has your"+
		"name on it!"+
		"\n\n"+
		"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1a;
	}else if(Input.GetKeyDown(KeyCode.F)){
		myState = States.files_2;
	}
}

void state_mirror_1a (){
	text.text = "You take a short glance at your reflection.\n"+
		"You're an Asian American, with white, spiky thick hair that curls and points outward,"+
			""+
			"\n\n"+
			"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1a;
	}
	
}

void state_sink_1a (){
	text.text = "You walk over to the cabinet sink which still seems "+
		"surprisingly clean, you turn the nozzle on the sink counterclockwise "+
			"and it dispenses a soft stream of cold but assuring water. "+
			"You wash your water with rejuvinating water, and clean it off with a "+
			"nearby towel.\n\n"+
			"Press the respective letter to take action: (H)Bed (M)Mirror";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1a;
	}else if(Input.GetKeyDown(KeyCode.M)){
		myState = States.mirror_1a;
	}
	
}

void state_stare_1a (){
	text.text = "You... decide to stare blankly at a concrete and grainy wall." +
		"What else interesting is there to really observe?" +
		"\n\n" +
		"Press the respective letter to take action: (H)Bed";
	
	if (Input.GetKeyDown (KeyCode.H)) {
		myState = States.hospital;
	}

}

//This directs to state_door, where both A and B paths converge back into one.
void state_files_2 (){
	text.text = "You inspected the file that contains your profile,"+
		"with one inconclusive but important detail: your"+
		"'Dnomaid Chance' is just a bunch of question marks."+
		"You're not sure what that means, let alone the definition"+
		"of Dnomaid."+
		"\n\n"+
		"Press the respective letter to take action: (D)Door";
	
	if(Input.GetKeyDown(KeyCode.D)){
		myState = States.door;
	}

}

/// VISUAL DIVIDER
/// From state_files to state_files_1b.
/// VISUAL DIVIDER
void state_files_1b (){
	text.text = "You inspected the file that contains your profile,"+
		"with one inconclusive but important detail: your"+
		"'Dnomaid Chance' is just a bunch of question marks."+
		"You're not sure what that means, let alone the definition"+
		"of Dnomaid."+
		"\n\n"+
		"Press the respective letter to take action: (H)bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1b;
	}

}

void state_hospital_1b (){
	text.text = "There are cabinets and medical materials. The walls are concrete coal gray, "+
			"and a door that locks from the outside, almost like a prison cell.\n\n"+
			"Press the respective letter to take action: (C)Cabinet (E)Stare (S)Sink";
	
	if(Input.GetKeyDown(KeyCode.C)){
		myState = States.cabinet_1b;
	}else if(Input.GetKeyDown(KeyCode.S)){
		myState = States.sink_1b;
	}else if(Input.GetKeyDown(KeyCode.E)){
		myState = States.stare_1b;
	}
	
}

void state_cabinet_1b (){
	text.text = "You rummage through the cabinets, and find a couple of disorganized papers, some empty vial tubes, and a knife.\n\n"+
		"Press the respective letter to take action: (H)Bed (C)Take the knife";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1b;
	}
}

void state_mirror_1b (){
	text.text = "You take a short glance at your reflection.\n"+
		"You're an Asian American, with white, spiky thick hair that curls and points outward,"+
		""+
		"\n\n"+
		"Press the respective letter to take action: (H)Bed";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1b;
	}
	
}

void state_sink_1b (){
	text.text = "You walk over to the cabinet sink which still seems "+
		"surprisingly clean, you turn the nozzle on the sink counterclockwise "+
		"and it dispenses a soft stream of cold but assuring water. "+
		"You wash your water with rejuvinating water, and clean it off with a "+
		"nearby towel.\n\n"+
		"Press the respective letter to take action: (H)Bed (M)Mirror";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital_1b;
	}else if(Input.GetKeyDown(KeyCode.M)){
		myState = States.mirror_1b;
	}
	
}

void state_stare_1b (){
	text.text = "You... decide to stare blankly at a concrete and grainy wall." +
		"What else interesting is there to really observe?" +
		"\n\n" +
		"Press the respective letter to take action: (H)Bed";
	
	if (Input.GetKeyDown (KeyCode.H)) {
		myState = States.hospital_1b;
	}
	
}

void state_cabinet_2 (){
	text.text = "You take the knife, and put it in your pocket.\n\n"+
		"Press the respective letter to take action: (D)Door";
	
	if(Input.GetKeyDown(KeyCode.D)){
		myState = States.door;
	}
	
}

void state_door (){
	text.text = "You walk towards the door.\n\n"+
		"Press the respective letter to take action: (D)Door";
	
	if(Input.GetKeyDown(KeyCode.D)){
		myState = States.door;
	}
	
}

void state_converse (){
	text.text = "You take the knife, and put it in your pocket.\n\n"+
		"Press the respective letter to take action: (D)Door";
	
	if(Input.GetKeyDown(KeyCode.D)){
		myState = States.door;
	}
	
}

/// VISUAL DIVIDER
/// Starting from this line and below, are all Easter Eggs.
/// VISUAL DIVIDER

//Discovered by entering state_mirror, then pressing U.
void state_rainbow_unicorn (){
	text.text = "HOLY MOTHER OF #### YOU ACTUALLY FOUND A UNICORN!"+
		"YOU ACTUALLY FOUND IT! hOW?!?"+
		"YOU SIR, ARE CLEARLY NOT IN REALITY!"+
		"YOU BETTER PRESS H TO GET BACK IN THE GAME RIGHT NOW!!1!!11!1!!ONE1";
	
	if(Input.GetKeyDown(KeyCode.H)){
		myState = States.hospital;
	}

}

}

Also this is the story tree I got for it: https://docs.google.com/drawings/d/14XMD_hCzZf5-WTJQTJqpvArV3w9GelHMei2ENr_x7nk/edit?usp=sharing

Solution

I figured it out. I realized I didn’t set up myState properly in void Update (){…}

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