I’m fairly happy with how the sculpt went but things took a dark turn when baking my multires normal maps. The pauldrons in particular were quite the tragedy. They looked so good in the HP multires version but never quite survived the baking process which I suspect has to do with the UV map. I’m also not sure what happened with her ears but I just couldn’t get my low poly topology to behave with the normal map and gave up.
Would love any critiques if you have them!