Perhaps we should be prefabbing the inventory slots in this lecture before we start duplicating them and modifying them.
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Sounds definitely like a good plan. I have been prefabbing some of the things early on in some other lessons of the course, too…
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We prefab the UI canvas as a whole later on in the course when we start looking at the second scene a little for more enemies.
If needed you could always just prefab the empty slot independently of the UI canvas
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