Ppl who would enjoy testing my level design : )

would like to find people who would have fun testing the level design of my platformer.

Things I noted below in the ten minutes I was able to allot.


The ladders are technically 1 pixel or something shorter than the wall so you can’t just walk over it sometimes, the issue being you cannot use space to jump on the ladder, you have to use the up arrow to climb up it a little more. Just feels a little strange really.
Pressing the up arrow normally does not make you jump* (it does work for climbing), but for some reason it does slow you down if you’re running and hold it.


this part alone took over 7 of my lives, and there are no check points so when I died to the spikes in the screen shot below it feels really bad.

This spot took 3 of my lives and requires what feels like too much pixel perfection (though this is a platformer, so it makes sense to want some occasionally). The mushrooms aren’t fun to deal with. You can slide off of them, and to make two of the jumps I feel like I have to be on the very far most right pixel to even make it successfully, so I sometimes slipped off just trying to line it up.

I’ve got some other things I need to do so I may give this more tries later so I can try to give more notes, but simply out of even frustration I would likely normally stop here as well. Are you hoping to make a more rage-focused game like Getting over it or Bloody Traplands for examples?

Love the art style, are these assests or did you create them? Thank you for sharing!

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Thanks for taking a little time to play. I am aware of this problem with the ladder but I still need to study how to solve it, I am a beginner in development.

I want it to be a challenging experience, not necessarily Getting Over It, but more challenging than a traditional platformer, so i need playtesting to tune it right. I really need to implement more checkpoints, i imagined that was a huge issue.

And the assets were those provided by the Udemy course, as well as the mechanics were designed by them, I just tried to iterate with the level design.

Thank you very much for playing, i will take note of your feedback!

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I did make it to the very next spike-jump where I think you’re meant to go between the spiked ceiling and the square with spikes on it, when I died though I definitely didn’t want to repeat the last ones I finally conquered lol. Thanks so much for confirming these details and for the demo :slight_smile: I look forward to more of your things

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